In article ,
rb.nospam.RemoveThis@laposte.net (Renaud Blanch) wrote:
> I'm writing a multithreaded Carbon application performing some OpenGL
> rendering (the rendering itself occurs in different threads, but it is
> protected using a mutex) This application works fine on a mono-processor G4
> but hangs the system on a dual G5 (both running MacOSX 10.3.4).
Ask your question on the OpenGL developer list at lists.apple.com
hth
meeroh
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>> Stay informed about: Multi processor safeness of multi threaded OpenGL applicat..